Portable escape rooms

We bring the escape room to you

A whole game packs into crates and travels — to a school hall, an office, or the middle of a festival. You pick the day; we bring the set, the props and the game master.

  • 30 min / 2–6 / wave
  • Fits a 4×4 m corner, indoors or tented
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TEMPORAL CORE: UNSTABLENEXT JUMP: UNSCHEDULEDCORE OVERLOAD — VENTING. PLEASE DO NOT TOUCH AGAIN.TEMPORAL ECHO — THIS ALREADY HAPPENED. IT WILL HAPPEN AGAIN.

Sounds familiar?

You have a day to fill. We have the thing that fills it.

The three problems we get asked about most. If one of them is on your desk right now, you are in the right place.

Școala Altfel / Iskola másként

A whole week of programme to organise, a budget that will not stretch to a coach trip, and 90 students who have seen every presentation there is.

We come to the school. Classes rotate through in groups, each one gets a real 30–40 minute game, and the day runs itself. Nothing to travel to, no consent forms, no coach to hire.

A team building nobody dreads

They have done the ropes course. They have done the escape room in town. Half of them will quietly answer email through anything that feels like a workshop.

A shared deadline, limited information and a machine that beeps — in your own meeting room. The person who never speaks up in meetings is usually the one who cracks it. Full VAT invoice, one line item.

A festival stand people queue for

You need an attraction that pulls a crowd, photographs well, and does not need you to babysit it all weekend.

A game that runs in waves all day, staffed by our own crew. Queues form, phones come out, and your programme gets something people actually post about.

What actually arrives

What we bring, in detail

Now the fun part: this is the machine that comes out of the van.

TimeTrap

A time machine with a cracked nuclear core. It can jump any minute now — with or without you in it.

Professor Vass’s side project (yes, the same Vass) was never supposed to leave the workshop. Now it stands in the middle of your event, humming, leaking green light, and counting down to a jump nobody scheduled.

Teams of 2–6 rotate through fast 30-minute missions: stabilise the crystal, re-thread the timeline, and shut the machine down before it takes the whole venue somewhere less convenient. High throughput, huge spectacle — the glowing core pulls a crowd on its own.

The travelling machines

Currently on tour

Every portable experience is a full production in crates: set, props, game master and story. These are the ones packed and ready.

The Sealed Crate

A crate from the temple expedition, still sealed. Officially, nothing inside is alive.

A self-contained mystery in a crate: padlocks, coded field notes, artefacts and one compartment the manifest refuses to mention. We set it up in any classroom or living room; teams crack it layer by layer.

  • 45 min
  • 4–12 players
  • One table and a room you can dim
SchoolsBirthdays & private partiesFestivals & events

Peek inside

TimeTrap
TimeTrap

Who we bring it to

One machine, many missions

Schools, companies, festivals or a backyard birthday — same machines, different briefings. Pick yours and the offer form adapts.

A shared deadline, limited information and a glowing machine in the meeting room. Full VAT invoices, purchase orders welcome.

Book a room

You found the hidden circuit!

Puzzle people recognise puzzle people. Use code HIDDEN-CIRCUIT when booking and mention it at the front desk for a small surprise.